project lead
ux researcher
january -
march 2022
ux design
ux research
card sorting
graphic design
user interview
figma
figjam
Scanatron bridges the gap for kids who want to explore music without knowing music theory. It is designed to inspire kids through a unique interaction with music and colors to explore music. We developed a unique interaction between everyday objects and childhood curiosity.
With the rise of technology and kids growing up with a curiosity about sound and music,
parents are currently trying to figure out what is the best way to let their kids explore
their hobbies and empower curiosity. Allowing children to follow and create their own experiences,
allows them to create their own sense of understanding of music and their own unique musical experience.
Kids don’t have any music-based creative outlet that they can use without extensive prior knowledge,
especially without a screen attached.
Saturated with standard switch and button interactions, in the form of the piano keys. It helps familiarize
kids to more advanced music later in life, but we think that with all the sensors avalible to use through
Ardino, we could find a more interesting interaction with notes and patterns to get children
excited about
music.
To give a child the ability to create and control a unique musical experience by…
Complexity, price, age correlate to the level of music education
Size of the kids toy
Understand of what type of button/switch people prefer for a scanner-type toy (i.e. a trigger and push button) and what shape they think is the best to fit the form
Ask people to recall and define what rhythm, melody, and harmony
Identify if users have a color assoication with rhythm, melody, and harmony
Results:
Since we work as an asynchronous team, we had to trust each other finish the tasks that I assign them and communicate with each other if any roadblocks occur and adjust the timeline from there.
During this class, we were tasked to learn Arduino and create a physical product which is different from our other classes where we mostly land on more digital solutions. I learned the limiations of a physical solutions, but had a lot of fun collaborating on the form factor. We wanted to play around with the onboarding process and visual language of the packaging by referencing 1930s cartoon style.