core principles:
game design
october - november
2021 (5 weeks)
graphic designer
ux designer
graphic design
playtesting
photoshop
figma
procreate
Create a unified aesthetic, rule set, and narrative for a production quality board game prototype. So group developed: I.O.U. is a 1v3 museum heist game centered around the idae of stealth and evading capture. Players will either be apart of the ‘The Heist’ team or act alone as ‘The Security’.
Due to us creating unique characters and abilities with an asymmetrical gameplay, we spent 0.5 ideaizing, 3.5 weeks playtesting, 1 weeks finalizing the final deliverables.
During my first playtest, my other group members have already played the game 2-3 times. They wanted see my perspective as a new player and how my experience is. What we learned from it was:
After rounds of balancing and adjusting, I decided to take a stab at placing the officer and see how it feels to be running around trying to capture the heisters. What we learned from that:
Even though I enjoyed playing officer, I personally enjoyed playing as a part of a group. Some memorable moments:
When it was time to turn in our projects, it was always nerve-wracking to see our games being playtested for the first time by our classmates. However, by letting our classmates play our game we get to see a fresh set of eyes on the project so we could learn…
We learned to always keep playtesting and evaluate any issues that came up while playtesting. We decide how to balance the issue or adjust anything from the players and then reflect it in the ruleset.